Publications
2019
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Elor, A., Lessard, S., Teodorescu, M., & Kurniawan, S. (2019, March). Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1448-1456). IEEE. [PDF]
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Hansen, B., Baltaxe-Admony, L. B., Kurniawan, S., & Forbes, A. G. (2019). Exploring sonic parameter mapping for network data structures. Georgia Institute of Technology.
- Pisani, V. A., Hurd, O., Hawthorne, N., & Kurniawan, S. (2019, October). Navigation by Walking In Hyperbolic Space Using Virtual Reality. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 611-618).
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Hurd, O., & Kurniawan, S. (2019, October). Insights for More Usable VR for People with Amblyopia. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility (pp. 706-708). [First Place Winner - ASSETS Student Research Competition]
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Hurd, O., Kurniawan, S., & Teodorescu, M. (2019, March). Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 492-499). IEEE.
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Kurniawan, S. (2019). UC Santa Cruz Faculty Community Network-ing Program 2018-2019: Women faculty in STEM.
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Duval, J., Segura, E. M., Goldman, E., Wang, S. H., & Kurniawan, S. Using Connected Learning Design Principles to Further Co-Create a Critical Speech Therapy Game.
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Kurniawan, S., Arch, A., & Smith, S. R. (2019). Ageing and Older Adults. In Web Accessibility (pp. 93-119). Springer, London.
2018
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Elor, A., Teodorescu, M., & Kurniawan, S. (2018). Project star catcher: A novel immersive virtual reality experience for upper limb rehabilitation. ACM Transactions on Accessible Computing (TACCESS), 11(4), 1-25. [PDF]
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Elor, A., Kurniawan, S., & Teodorescu, M. (2018, June). Towards an immersive virtual reality game for smarter post-stroke rehabilitation. In 2018 IEEE International Conference on Smart Computing (SMARTCOMP) (pp. 219-225). IEEE. [PDF]
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Lessard, S., Pansodtee, P., Robbins, A., Trombadore, J. M., Kurniawan, S., & Teodorescu, M. (2018). A soft exosuit for flexible upper-extremity rehabilitation. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 26(8), 1604-1617.
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Mirzaei, F., Manduchi, R., & Kurniawan, S. (2018, July). Public Transit Accessibility: Blind Passengers Speak Out. In International Conference on Computers Helping People with Special Needs (pp. 277-282). Springer, Cham.
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Duval, J., Rubin, Z., Segura, E. M., Friedman, N., Zlatanov, M., Yang, L., & Kurniawan, S. (2018, September). SpokeIt: building a mobile speech therapy experience. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 1-12).
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Duval, J. S., Márquez Segura, E., & Kurniawan, S. (2018, April). SpokeIt: A Co-Created Speech Therapy Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-4).
2017
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Lessard, S., Pansodtee, P., Robbins, A., Baltaxe-Admony, L. B., Trombadore, J. M., Teodorescu, M., ... & Kurniawan, S. (2017, July). Crux: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation. In 2017 International Conference on Rehabilitation Robotics (ICORR) (pp. 1633-1638). IEEE.
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Duval, J., Rubin, Z., Goldman, E., Antrilli, N., Zhang, Y., Wang, S. H., & Kurniawan, S. (2017, June). Designing towards maximum motivation and engagement in an interactive speech therapy game. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 589-594).
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Jarry, A., Chapdelaine, C., Kurniawan, S., & Wittich, W. (2017). Blind adults’ perspectives on technical problems and solutions when using technology.
2016
- Adams, D., Kurniawan, S., Herrera, C., Kang, V., & Friedman, N. (2016, October). Blind Photographers and VizSnap: A Long-Term Study. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 201-208). ACM.
- Gotfrid, T. (2016, October). Games for People with Developmental Disabilities. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 335-336). ACM. [Second Place Winner - Student Research Competition]
- Morales-Villaverde, L., Caro, K., Gotfrid, T., and Kurniawan, S. (2016). Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 43-51). ACM. [PDF]
- Rubin, Z., Kurniawan, S., Gotfrid, T., & Pugliese, A. (2016, October). Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 325-326). ACM.
- Robinson, R., Isbister, K., & Rubin, Z. (2016, October). All the Feels: Introducing Biometric Data to Online Gameplay Streams. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 261-267). ACM.
2015
- Manduchi, R., Flores, G., Kurniawan, S., Morales, L., Martinson, E., & Sisbot, A. (2015). Vibrotactile Guidance for Wayfinding of Blind Walkers. IEEE Transactions on Haptics.
2014
- L. Buschmann, L. Morales, and S. Kurniawan. (2014). Online Learning System for Teaching Basic Skills to People with Developmental Disabilities. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility. ACM. [Posters and Demos - Extended Abstract]
- Adams, D. and Kurniawan, S. 2014. A Blind-Friendly Photography Application for Smartphones. in SIGACCESS Accessibility and Computing, 108(2014), 12-15. ACM. [Newsletter] PDF
- L. Morales. Facilitating Blind People to Independently Format Their Documents. In SIGACCESS Accessibility and Computing, 108 (2014), 38-41. ACM. [Newsletter]
2013
- Harada, S., Sato, D., Adams, D., Kurniawan, S., Takagi, H., and Asakawa, C. Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment. CHI 2013. [Paper] PDF
- L. Morales, S. Arteaga, and S. Kurniawan. (2013, April). Design guidelines of a tool to help blind authors independently format their word documents. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 31-36). ACM. [Work in Progress - Extended Abstract]
- D. Adams, L. Morales, and S. Kurniawan. A Qualitative Study to Support a Blind Photography Mobile Application. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '13). ACM. NY, USA. [Paper] PDF
- Z. Rubin and S. Kurniawan. Speech Adventure: Speech Recognition for Cleft Speech Therapy. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '13). ACM. NY, USA. [Paper]
- Hening, S., Cottrell, P., Teoderescu, M., Kurniawan, S. and Mantey, P. (2013). Assistive living robot: a remotely controlled robot for older persons living alone. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '13). ACM. NY, USA.
- Dustin Adams and Sri Kurniawan. Phodio: A Photo Taking and Browsing Helper for Blind Persons. Mobile HCI 2013. [Design Competition] PDF
- Dustin Adams and Sri Kurniawan. A Blind-Friendly Photography Application for Smartphones. ASSETS 2013. [Doctoral Consortium - Extended Abstract] PDF
- Dustin Adams, Tory Gallagher, Alexander Ambard, and Sri Kurniawan. Interviewing Blind Photographers: Design Insights for a Smartphone Application. ASSETS 2013. [Posters and Demos - Extended Abstract] PDF
- L. Morales, S. Smith, and S. Kurniawan. (2013). Brain-Training Software for Stroke Survivors. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, New York, NY, USA. [Posters and Demos - Extended Abstract]
2012
- Holloway, A., Rubin, Z., and Kurniawan, S. What Video Games Have to Teach Us About Childbirth and Childbirth Support. Workshop on Design Patterns in Games, Raleigh, NC, May 2012.
To see more publications by our ISIS Lab members, please refer to their personal web pages (links to their pages may be found on the People page).
